# # PREFAB SKIPPING USING LOADING SCREEN MOD # # Comment lines start with hashtag. Buildings: # The above heading means that what follows concerns building prefabs. # But Buildings are the default, so the heading is not mandatory here. # When you skip a building, it will not be available in game. # To skip some buildings, just name them, one building per line, like here. Ore 4x3 Processing Ore 4x3 Processing02 Space Elevator # All building names are available here, with pictures: # https://thale5.github.io/Prefabs/ # You can use wildcards. * means any number of characters while ? means one character. # In case you are wondering, yes, you can just type * to skip all buildings. # This line skips all buildings that contain the word 'processing' in the name. *processing* # Skipping ignores case, so these two lines mean the same. *Processing* *processing* # # SERVICES AND SUB-SERVICES # # To limit skipping to some service, you can add a service prefix. # This skips all industrial buildings that contain the word processing. Industrial:*processing* # To be even more specific, you can use a sub-service prefix instead. # This skips all industrial ore buildings that contain the word processing. # Generic, oil, farming and forestry industry are not affected by this. IndustrialOre:*processing* # You find the service and sub-service prefixes by following the link above. # Look for the second line in the grey boxes. # # ADDING EXCEPTIONS # # Let's say there is one industrial ore processing building I would like to use, # regardless of skipping. I can do that by adding an exception for it. Except:Ore 2x2 Processing # Any exceptions you add outweigh skipping. # Here is another example about exceptions. # Skip all commercial buildings except the new commercial eco ones. Commercial:* Except:CommercialEco:* # One more example. # Skip all shops but keep the shopping center and all industrial sweatshops. *shop* Except:shopping_center Except:Industrial:*sweatshop* # # ADVANCED FEATURES # # If you are familiar with C# regular expressions, you can use them. # Just use @ to mark the pattern as a regex. # These two lines mean the same. IndustrialOre:*processing* IndustrialOre:@^.*processing.*$ # # THINGS TO REMEMBER # # You can use spaces and/or lowercase in the prefixes if you like, for better readability. # These two lines mean the same. IndustrialOre:*processing* industrial ore : *processing* # Some things that Cities Skylines considers as buildings do not look like buildings. # Those things include pillars, pipes, and network connections. # You should keep that in mind if you use a powerful pattern such as * to skip everything. # I recommend adding the exceptions shown below if you use the * pattern or something similar. # Network connections Except:Road Connection Except:Road Connection Small Except:Train Connection Except:Airplane Connection Except:Ship Connection # Pillars Except:MediumBridgePillar Except:HighwayBridgePillar Except:HighwayRampPillar Except:HighwayBridgeSuspensionPillar Except:LargeRoadBridgeSuspensionPillar Except:RoadSmallBridgePillar Except:GravelBridgePillar Except:RailwayBridgePillar Except:RailwayElevatedPillar Except:RailOnewayBridgePillar Except:RailOnewayElevatedPillar Except:Pedestrian Elevated Pillar Except:LargeRoadBikeBridgeSuspensionPillar Except:Two Lane Highway Bridge Pillar Except:Two Lane Highway Suspension Pillar Except:Four Lane Highway Bridge Pillar Except:Four Lane Highway Suspension Pillar Except:Wooden Footbridge Pillar 6 Except:Wooden Footbridge Pillar 12 Except:Wooden Footbridge Pillar 18 Except:Wooden Footbridge Pillar 24 Except:Cable Car Pylon 12 Except:Cable Car Pylon 24 Except:Cable Car Pylon 36 Except:Cable Car Pylon 48 Except:Cable Car Pylon 60 Except:Monorail Pylon Except:Monorail Pylon 2 Except:Monorail Pylon 3 # Road infrastructure Except:Empty Intersection Except:RoundaboutL Except:RoundaboutS # Other infrastructure Except:Integrated Metro Station Except:Metro Entrance Except:Water Intake Except:Water Outlet Except:Fresh Water Outlet Except:Eco Water Outlet # # VEHICLE SKIPPING # Vehicles: # The above heading means that what follows concerns vehicle prefabs. # You can skip vehicles just like you skip buildings. You can skip them by name, # use wildcards and prefixes, and add exceptions. # I do not want to see these ones in game. Donut Van Bugspray Van hotdog-van # Not a fan of these, either. Beetle Camper Trailer 01 Camper Trailer 02 # I would like to skip Tractor and its trailers because they look silly on highways. # However, Tractor is the only Industrial Farming vehicle in the base game. Farms cannot # operate without vehicles! # To skip these ones, I need to find replacements on the workshop first. # Industries DLC has a new Industrial Farming truck. If you have the DLC, you are covered. #Tractor #Tractor Trailer #Tractor Trailer 02 # You should not skip Sedan because it is special in the game (used as a fallback vehicle). # To prevent accidental skipping, you can add an exception for it like shown here. Except:Sedan # I have tested skipping all vehicle prefabs and the game worked. However, as mentioned above, # city services do not function properly without vehicles. Also remember that metros, bicycles # airplanes, ships, etc. are also vehicles. # # PROP SKIPPING # Props: # The above heading means that what follows concerns prop prefabs. Again, you can skip by name, # use wildcards and prefixes, and add exceptions. # The game has too many flashy billboards. Let's skip them, starting with the awful ones. Billboard_3D_variation Rotating_squirrel Rotating_morelloscone Clown Octopus Nightwatch_billboard_big_anim Logo_flaming_ring Logo_neckbeard logo_meatybits Logo_pernu Logo_burned_bean # Because the game uses prop variations (explained on the Props htm page), # the more billboards you skip, the more often you see the remaining variations, # which becomes annoying. Skipping most of the big billboards works best for me. Billboard_big_bigbite Billboard_big_bigbite_01 Billboard_big_bigbite_02 Billboard_big_bigbite_03 billboard_big_Fallout billboard_big_Fallout_01 billboard_big_Fallout_02 billboard_big_Fallout_03 billboard_big_Furniture billboard_big_Furniture_01 billboard_big_Furniture_02 billboard_big_Furniture_03 Billboard_big_go_nuts Billboard_big_go_nuts_01 Billboard_big_go_nuts_02 Billboard_big_go_nuts_03 Billboard_big_jubilee Billboard_big_jubilee_01 Billboard_big_jubilee_02 Billboard_big_jubilee_03 Billboard_big_popsoda Billboard_big_popsoda_01 Billboard_big_popsoda_02 Billboard_big_popsoda_03 billboard_big_realestate billboard_big_realestate_01 billboard_big_realestate_02 billboard_big_realestate_03 billboard_big_Sparkly billboard_big_Sparkly_01 billboard_big_Sparkly_02 billboard_big_Sparkly_03 Billboard_big_variation Billboard_big_variation_01 Billboard_big_variation_02 Billboard_big_variation_03 Billboard_big_variation_04 Billboard_big_yakisoba Billboard_big_yakisoba_01 Billboard_big_yakisoba_02 Billboard_big_yakisoba_03 Billboard_big_yaxu Billboard_big_yaxu_01 Billboard_big_yaxu_02 Billboard_big_yaxu_03 Billboard_lehto_anim Billboard_medium_flat_bigbite_01 Billboard_medium_flat_bigbite_02 Billboard_medium_flat_go_nuts_01 Billboard_medium_flat_go_nuts_02 Billboard_medium_flat_variation_01 Billboard_pop_soda_anim Billboard_small_go_nuts_02 Billboard_small_lehto_02 Billboard_small_meaty_02 neon-burned-bean-coffee neon-flaming-ring neon-yakisoba-noodles VS Sponsorship 01 Billboard Large 01 VS Sponsorship 01 Billboard Medium 01 VS Sponsorship 02 Billboard Large 01 VS Sponsorship 02 Billboard Medium 01 VS Sponsorship 03 Billboard Large 01 VS Sponsorship 03 Billboard Medium 01 VS Sponsorship 04 Billboard Large 01 VS Sponsorship 04 Billboard Medium 01 VS Sponsorship 05 Billboard Large 01 VS Sponsorship 05 Billboard Medium 01 # If you want to see eco buildings without vegetation, just uncomment these lines. # Notice that None is actually a valid service prefix. #None:Wall Vegetation* #None:Roof Vegetation* # I have tested skipping all prop prefabs and the game worked. However, some props have special # purpose and should not be skipped. These are described below using the exception notation. # Markers (for example door markers) should not be skipped. To prevent accidental skipping, # you can add an exception. Except:None:*Marker* # Ensure that parking spaces are always kept. Except:Parking Space Except:Parking Space Electric Except:Parking Spaces 01 Except:Parking Spaces 02 Except:Invisible Parking Space # Some mods expect to find certain props in the game. Aggressive prop skipping may cause problems # if you use many mods. # Network Extensions 2 requires some props. If you use NEXT 2, you can add these exceptions # to prevent accidental skipping. Even if you don't use NEXT 2, it is a good idea to always keep # these props. Except:Wall Light Orange Except:StreetLamp02 Except:High Bench Except:Traffic Light 01 Except:Traffic Light 01 Mirror Except:Traffic Light 02 Except:Traffic Light 02 Mirror Except:Traffic Light Pedestrian Except:New Street Light Except:New Street Light Highway Except:New Street Light Small Road Except:New Street Light Avenue Except:30 Speed Limit Except:40 Speed Limit Except:50 Speed Limit Except:60 Speed Limit Except:100 Speed Limit Except:Motorway Sign # NEXT 2 requires the next ones for European maps only. Except:Traffic Light European 01 Except:Traffic Light European 01 Mirror Except:Traffic Light European 02 Except:Traffic Light European 02 Mirror Except:Traffic Light Pedestrian European # Additional infractructure worth keeping. Except:RailwayPowerline Except:RailwayPowerline Singular # # UNITY LEVEL SKIPPING # Levels: # The above heading means that what follows concerns Unity level loading. Here, you # can skip only by Unity level name. # Level skipping is actually the most efficient form of skipping because the level # is skipped as a whole. However, you must be careful because some levels contain # buildings and events. If you have used some level content in your savegame, do # not skip that level! # Relaxation Station Radio Channel. # Uncomment the next line to skip this level. #RadioStation1 # Rock City Radio Channel. # Uncomment the next line to skip this level. #RadioStation2 # All That Jazz Radio Channel. # Uncomment the next line to skip this level. #RadioStation3 # Country Road Radio Channel. # Uncomment the next line to skip this level. #RadioStation4 # Synthetic Dawn Radio Channel. # Uncomment the next line to skip this level. #RadioStation5 # Deep Focus Radio Channel. # Uncomment the next line to skip this level. #RadioStation6 # Campus Radio Channel. # Uncomment the next line to skip this level. #RadioStation7 # Carols, Candles and Candy Radio Channel. # Uncomment the next line to skip this level. #Christmas # Match Day Stadium. # Uncomment the next line to skip this level. #Football # Stadium ITA. # Uncomment the next line to skip this level. #Football2 # Stadium ENG. # Uncomment the next line to skip this level. #Football3 # Stadium SPA. # Uncomment the next line to skip this level. #Football4 # Stadium FRA. # Uncomment the next line to skip this level. #Football5 # Concerts DLC. # Uncomment the next line to skip this level. #MusicFestival # Pearls From the East DLC. # Uncomment the next line to skip this level. #OrientalBuildings # #If you absolutely want, you can skip paid content as Unity levels, as shown below. # # After Dark DLC. # Uncomment the next line to skip this DLC. #AfterDarkDLC # Snowfall DLC. # Uncomment the next line to skip this DLC. #SnowFallDLC # Natural Disasters DLC. # Uncomment the next line to skip this DLC. #NaturalDisastersDLC # Mass Transit DLC. # Uncomment the next line to skip this DLC. #InMotionDLC # Green Cities DLC. # Uncomment the next line to skip this DLC. #GreenCitiesDLC # Parklife DLC. # Uncomment the next line to skip this DLC. #ParksDLC # Industries DLC. # Uncomment the next line to skip this DLC. #IndustryDLC # Campus DLC. # Uncomment the next line to skip this DLC. #CampusDLC # Sunset Harbor DLC. # Uncomment the next line to skip this DLC. #UrbanDLC # Art Deco Content Creator Pack. # Uncomment the next line to skip this Content Creator Pack. #ModderPack1 # High-Tech Buildings Content Creator Pack. # Uncomment the next line to skip this Content Creator Pack. #ModderPack2 # European Suburbia Content Creator Pack. # Uncomment the next line to skip this Content Creator Pack. #ModderPack3 # University City Content Creator Pack. # Uncomment the next line to skip this Content Creator Pack. #ModderPack4 # Modern City Center Content Creator Pack. # Uncomment the next line to skip this Content Creator Pack. #ModderPack5 # Modern Japan Content Creator Pack. # Uncomment the next line to skip this Content Creator Pack. #ModderPack6